Puzzle
Fruit Match
Fill bright baskets with juicy matches and fresh cascades.
Play NowBuild sparkling cascades across 30 strategic match-3 levels.
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A good match is easy to spot; a great move takes planning. Gem Match gives you six original symbols and thirty challenges, with no lives to purchase, countdown timers, or accounts. Each turn can create space, prepare a powerful gem, or reach an awkward goal. Choose a level and work at your own pace.
Replaying changes the board while retaining the level’s move budget and goals. Adapt to what is in front of you instead of memorizing a fixed sequence. Early levels introduce matching and cascades; later levels ask you to balance collection with clearing. Your best results stay on this device.
Swap adjacent gems to form horizontal or vertical groups of three.
Invalid swaps return without using a move; cascades resolve automatically.
Complete every score, collection, and seal goal before moves reach zero.
Tap or click a piece, then an adjacent piece. Tap the selected piece again to cancel. Touch scrolling remains available.
A straight four creates a Line Gem: horizontal matches clear rows, vertical matches clear columns. Five or more in a straight line creates a Color Gem that swaps with a neighbor to remove its color. Intersecting runs in a T or L create a Bomb Gem with a three-by-three blast. Line and Bomb Gems activate when matched or struck by another special.
Two Line Gems create crossing clears around both positions. Two Bomb Gems expand into overlapping five-by-five blasts. A Line and Bomb pair clears broad intersecting bands. A Color Gem paired with a Line or Bomb turns the chosen color into that special and activates the group. Two Color Gems clear the board. Each special triggers once per wave.
Levels 1–5 give generous moves and simple score goals. Levels 6–10 introduce required colors, with two-color challenges near the end. Every goal must be satisfied: a score target alone is not sufficient when a collection or clearing goal remains.
Levels 11–20 add seals in corner patches, crosses, rings, stair trails, and isolated islands. Later challenges combine two collection goals with clearing. Levels 21–30 add double layers: one hit exposes the next layer, and a subsequent cascade can hit it again. Plan effects that reach the final seals rather than relying only on random cascades.
Each match wave awards sixty points per affected cell, multiplied by the cascade number up to five. Activated specials add bonus points. Gems matched to create a special also count toward collection. Completion saves best score and best stars independently, so a replay never removes a stronger earlier result.
Build four- and five-gem patterns before taking an easy match.
Matches near the bottom can create longer cascades.
Aim line gems toward isolated seals.
An original GameVado puzzle with six distinct gems, layered seals, and thirty move-limited challenges. It runs locally in the browser with no account required.
Unlocked levels, completion, best scores, stars, and sound preference are saved locally in this browser.
The board reshuffles automatically without spending a move or changing goals.